Borderlands The Pre-Sequel: Claptastic Voyage DLC

Before I start with the review for this DLC, please watch this video and marvel in all of its musical glory.

Disclaimer: the owner of this blog takes no responsibility if it becomes stuck in the reader’s head, just be happy it wasn’t to the 1 hour version. 

You’re welcome 🙂

Okay onwards to the real review for Borderlands: the Pre-sequel – Claptastic Voyage dlc!

Claptastic Voyage is the first full add-on campaign for Borderlands: The Pre-Sequel which I somehow missed the release date.

The add-on sees you, the vault hunters meeting up with Handsome Jack once more in his ‘secret lab’ for a mission. You are to retrieve a highly secretive code out from Claptrap’s mind. How? In a moment of genius, Handsome Jack digitizes you into Claptrap’s head. Should be a simple mission right? Get in, grab the code without going insane and get out again. When were missions ever simple when it came to your employer?


There are a total of 5 main story missions along with 14 side-missions for Claptastic Voyage. Since the main story is actually somewhat long (depending on your play-time) and the side-missions are scattered in the various locations, you will kill a lot of time with this add-on.

I am not sure if this is true but I have read somewhere that supposedly the add-on was geared to players who were at least level 30. When I started this, I was level 28 since I haven’t touched the game since I beat the boss the first time in normal mode.

The game does fill in some holes in the story (from Borderlands 2) such as; how claptrap knew Sir Hammerlock in Borderlands 2 and the mysterious fate of the town: Overlook. As well  mentioning why clappy only listens to dubstep.

 At first I thought the environments would be rather stale and repetitive. However the further you progress into claptrap’s mind, the more varied the environments become. These can vary from the nexus that looks like a motherboard with data streams, accessing past memories that resemble Fyrestone and Overlook and his subconscious. His subconscious was probably the area that I thought was the most interesting and visually engaging out of all the areas.


The enemies match the theme of being technological or software related. These range from viruses, ‘in-security’ bots, fire-walls, ad-bugs (that distort your vision with ads till you kill them) and even bandits/psychos that are holographic projections. Special mention to the last boss of the game. You already know who the last boss will be since it is painfully obvious it will betray you towards the end. However, fighting its final form was so…tedious. Basically you kept shooting at its shield till it was vulnerable, damage a quarter of its health then it disappears to completely regenerate its shield before reappearing. Rinse and repeat till you manage to kill it. I think the boss fight alone took me over 10 minutes total, and this was on normal level. I honestly do not want to know how long I actually took to defeat the final form of the boss. Even the Sentinel boss wasn’t as tedious to kill compared to it.

Considering how much I hated the Sentinel , that is saying something.

However, you could farm it for legendary weapons so I guess that is a plus? I would not fight it again unless I was doing the True Vault Hunter play-through which isn’t going to happen for a while.2015-04-04_00023

Unlike the main game, there is no optional raid boss even though the antagonist of the add-on seems to be set up as a raid boss. There is a repeatable quest at the end instead, where you can fight waves of enemies but you can edit the features of the fight such as altering the gravity, the enemies and much more. I only did that repeatable quest once since I had already started it but not overly keen on restarting the quest. Unless I decide to try reach level 60 but I am really lazy to do that. Basically the repeatable quest has the same idea as Mad Moxxi’s Underdome add-on from Borderlands, where you get variations to the waves. However in Claptastic Voyage add-on, you are the one who is able to set the variations or mutations as it is called instead rather than the game deciding.

There are some flaws in the add-on but overall, it is a decent add-on. Surprisingly lengthy for what appeared to be a short add-on. The length may bum some people out since it progresses somewhat slowly before picking up. There is nothing truly exceptional from the add-on that stands out. It is still worthwhile to play as some of the quests are amusing. At the core, the gameplay is the same as the main game with no changes. Never experienced any bugs in the add-on unlike the main game where I did experience a bug during a quest.

Overall, I think it was worthwhile playing the add-on. So far, this is the only and first add-on released for Borderlands: The Pre-Sequel so it remains to be seen whether 2K Australia will release any other add-on campaigns in future. Environmental designs was good and I enjoyed the designs immensely especially when it began to vary. I felt it was a little too lengthy at certain sections and the boss fight took far too long. I did not like how they designed the last boss of the game, far too tedious to fight.


Leave a comment

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.