I actually ordered this the same day I got the email notification that this was released. Yes, I am that much of a fanatic for the Elder Scrolls franchise.
I thought it would be here within a week or so but it took nearly 3 weeks to get here. Makes me sad but at least it is here now!
On other news, this week school has officially reopened. At least I survived the week right? Not sure how I feel about hard coding yet though. I am following the class yet at the same time got no idea what is going on. Is that normal?
The Gray Cowl of Nocturnal is a DLC size quest-adventure mod made by Italian modder: MannyGT. Unfortunately this is also the last mod he will be making (minus his portals mod) which is a shame. I was very fond of the Silverfish Grotto player-home also made by MannyGT, I do not think I ever used any other mods of his.
The mod was in development for some time actually, I think it took about a year? Sorry, I lost track of how long it was in development before it was released. However, it was released on Skyrim Nexus on April 11th, 2015. From what I seen on his official Facebook page, it was originally meant to be released back in March but was delayed since the voice actor never sent the files. I found that disappointing since I know the original ending was supposed to follow the lore of what happened in Oblivion (acknowledging the ending of Shivering Isles story-line). Since the voice actor never delivered, MannyGT was forced to change the ending. So for ‘lore purists’ the ending is going to be odd.
That is my understanding of what happened however.
Taking a break from playing the Transistor with a Skyrim mod, calledThe Fifth Gate made by GLArtMods. You may be more familiar with his Skyrim horror mod called Into the Depths, which was one of the earlier mods I reviewed for Skyrim. You can check out my review for that mod here.
I am going to admit now that I actually saw a video play through for this mod, or partly anyway before deciding to give this mod a try. Why? Well, it didn’t seem particularly scary. I am still undecided which I found scarier, Into the Depths or The Fifth Gate [edit: Into The Depths was scarier]. You will need Dawnguard for this mod as it uses some resources from the add-on.
I am actually impressed I finished Dawnguard so soon after I finished Borderlands: The Pre-sequel (same day actually).
The Dawnguard add-on brings around 39 new quests which is including the main and side quests. It focuses on the conflict between the newly formed Dawnguard, a faction of vampire hunters and the Volkihar vampire clan led by Lord Harkon. The root of their conflict? Harkon’s obsession with a prophecy that may allow vampires to walk in the sun. Choose your side. Will you help Harkon meet his goal of blocking out the sun, or will you join the Dawnguard and thwart Harkon’s scheme?
Finally, getting back into Skyrim and playing the official addons that I didn’t get a chance to play or in Dawnguard’s case, didn’t finish. I am really hoping that Dawnguard won’t have any issues this time round, last time I didn’t have a backup save that was before starting that. Hopefully no more game-breaking bugs this time round. Anyways, been really looking forward to playing the Dragonborn addon since it was released around in Feburary, 2013. I know, I am really slow. Don’t judge [especially you Desmond *mini glare*].
Also please note that this review will contain spoilers to much of the story for the main quest-line for Dragonborn. I try to keep this to a minimum but there are some points I wish to discuss that end up revealing parts of the story.