Fallout 4 Mod: The Kelly Manor (Horror-Quest)

While traversing the Commonwealth Wastelands, the Sole Survivor’s Pip-boy picks up an incoming encrypted message. Once it is decrypted, the message reads:

“Hey, got another one for you. I’ve detected a strange energy disturbance just North-East of Parson’s Creamery. I’d go there myself to handle it but I’m caught up at the moment. Check it out for me.

– Carter MasonRead More »

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Skyrim Mod: The Fifth Gate

Taking a break from playing the Transistor with a Skyrim mod, called The Fifth Gate made by GLArtMods. You may be more familiar with his Skyrim horror mod called Into the Depths, which was one of the earlier mods I reviewed for Skyrim. You can check out my review for that mod here.

I am going to admit now that I actually saw a video play through for this mod, or partly anyway before deciding to give this mod a try. Why? Well, it didn’t seem particularly scary. I am still undecided which I found scarier, Into the Depths or The Fifth Gate [edit: Into The Depths was scarier]. You will need Dawnguard for this mod as it uses some resources from the add-on.

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Oblivion Mod: Knights of the Nine Revelation

Knights of the Nine Revelation is considered as an add-on to the official Knights of the Nine (KOTN) plug-in. It does not affect the KOTN in any shape or form, except it will edit the original followers you gain from KOTN, by making them essential as they will play an important role in this excellent mod. Therefore if they died during the last quest where you go for the final assault against Umaril in the official KOTN, this will re-spawn them and turn them essential. If they do manage to die again, they will just re-spawn again.

After playing this add-on for KOTN, I am left wondering why I never played this before since I had a blast playing this add-on. I did crash a couple of times but I do not think the mod had anything to do with this, then again when doesn’t my Oblivion not crash. Probably would not crash if I had no mods installed at all. I went off-topic again, didn’t I?
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Oblivion Mod: The Fight for Castle Ravenpride

The Fight for Castle Ravenpride is a mod that I am going to admit right now that I  have extremely mixed feelings about. While I feel this is not the fault of the mod. This is more of a case of being misled by the mod description. Why? Because I am someone who heavily reads into the description of a mod and literally expect what the description promises to deliver. This would be my fault since I read too much into the description although I usually try to not let the description influence my opinion until I have played the mod.  Do not mistake this as a terrible mod. Do remember that this mod was released years ago (2009), therefore this is going to serve as more of a critique or criticism of what went wrong in a mod that had high potential. It is a great mod, just has a very misleading description. My personal opinion is if you are going to claim your mod delivers certain things, then I am going to expect your mod to deliver those points. There is no point in claiming to deliver those aspects if you are not going to provide that experience to a player.

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